Specs

Dawnwalker Performance: 60fps Modes & PC Stutter Fixes

PS5, PS5 Pro and Xbox Series X have a 60fps Performance Mode. Series S does not. Plus the developer's own fixes for PC shader stutter.

Published September 9, 2026
The Blood of Dawnwalker screenshot

Image: Rebel Wolves / Bandai Namco Entertainment

The Blood of Dawnwalker has a 60fps Performance Mode on PS5, PS5 Pro and Xbox Series X, and it has had one since launch day. Xbox Series S is the exception: it ships with the 30fps Quality mode only, and no Performance option.

If you have read that the game is capped at 40fps, that reporting predates August 24, 2026. Here is the full picture on both consoles and PC, including which fixes come from Rebel Wolves and which come from settings guides nobody has verified.

Console modes as shipped

PlatformPerformance (60fps)Balanced (40fps)Quality (30fps)
PS5YesYesYes
PS5 ProYesYesYes
Xbox Series XYesYesYes
Xbox Series SNoNoYes

PS5 Pro also gets overall visual enhancements on top of the same three modes. Note that 60fps and 40fps are targets, not guarantees — reviewers and players both report frame-rate drops, which is covered further down.

Why the “capped at 40 FPS” story is still circulating

This is the most common piece of stale information about the game, and the timeline explains it.

Trailer footage shown before launch displayed only 40fps and 30fps modes. The backlash was loud enough that on August 24, 2026, Rebel Wolves publicly committed to adding a 60fps Performance Mode in the day-one patch. Their statement: “We heard your feedback. It was clear how much this mattered to many of you, so we focused on finishing the next round of tests.” They added that the mode “was already in the works, but it was still being tested.”

That patch shipped on September 3, the release date. So articles published in the window between the trailer footage and August 24 describe a real state of affairs that no longer exists, and they are still indexed. Any page telling you the shipped game has no 60fps mode on PS5 or Series X is wrong.

PC: the two problems Rebel Wolves has acknowledged

Rebel Wolves published a known-issues list alongside Hotfix 1.0.2. Two of the three entries are the performance problems people are hitting, and both come with an official workaround:

  • “Game stuttering when in Windowed / Borderless mode (workaround: please try launching the game in Full Screen).” This is a first-party instruction, not a community theory. If you are stuttering and running borderless windowed, this is the first thing to change.
  • “Game crashing on compiling shaders (fix: please check if your BIOS is up to date).” Again, the developers’ own wording.

The third listed issue was “Missing option of mapping buttons on a PS5 gamepad.”

Two things worth being clear about. First, the Full Screen workaround addresses stuttering in windowed modes specifically — it is not presented as a fix for Unreal Engine 5 shader-compilation stutter generally, and Rebel Wolves has not described one. Second, as of September 9, 2026, no patch has fixed either problem. Rock Paper Shotgun’s September 4 write-up, carried in the game’s own Steam news feed, reported that the developers “are still working on fixes for those problems with stuttering, PlayStation button-mapping, and shader compilation.”

Patches so far

PatchDatePlatformContents
Hotfix 1.0.2Sept 3, 2026PCQuest fixes (Farkas conversation, Lunka tutorial pathing, Uriashi blacksmith holy sword); “Adjustments to controller dead zone and input issues while sprinting (PC Only)”
Hotfix 1.0.3Sept 4, 2026PC“Plugin — Added DualSense® support on Steam”

Both are quoted from Rebel Wolves’ and Bandai Namco’s own Steam announcements; Dexerto’s patch tracker records the same 1.0.2 changes. Steam’s store page now lists DualSense Controller Support among the game’s categories, confirming 1.0.3 landed.

Neither patch touched stuttering, shader compilation or console performance.

Settings: what’s actually sourced, and what isn’t

This is where you need to be careful, because the useful-looking numbers floating around are not standing on anything solid.

The one settings guide in the record is TwistedVoxel’s, published September 4. Treat it as secondary — it is a settings guide, not a benchmark suite. Its advice:

  • Shadows and lighting are the heaviest settings; dropping them to Low is the single biggest win.
  • Textures can stay high, because texture quality is VRAM-bound rather than GPU-bound.
  • Reflections Medium, post-processing and effects High.
  • DLSS on NVIDIA hardware, FSR otherwise.
  • Close background apps to cut CPU overhead, and keep GPU drivers current.

Claims we are not going to print as fact. A cluster of specific, confident-sounding assertions is circulating: exact percentage gains from turning down Volumetric Fog and Shadow Quality, an NVMe SSD requirement, and a recommendation to force an unlimited shader cache. All of these are unverified. The outlets that do run per-setting benchmarks — GameGPU and TechPowerUp — have testing that would settle it, but their pages could not be retrieved for this piece, so we have nothing to check the numbers against.

Similarly: no reputable outlet has published a verified 8GB-VRAM preset. If your card is in that bracket, test it yourself rather than trusting a number nobody has published a benchmark behind.

For reference, the official Steam requirements list an RTX 4060 / RX 7600 XT / Intel Arc B580 at the recommended tier, with 16 GB RAM and 60 GB of storage — and the official EU site specifies that 60 GB should be SSD space. That is the only storage claim with a source behind it. Our PC system requirements breakdown has the full multi-tier tables.

Handhelds

RPG Site tested the shipped game across three handhelds on August 31, and the results diverge sharply.

DeviceVerdictSettings testedResult
Steam DeckNot playableLowest preset, 720pCannot maintain 30fps at all; regularly drops below 20fps in open areas
ROG Ally (Z1 Extreme)BorderlineLow preset, 720p, XeSS30–40fps early with 4GB GPU allocation but hits memory limits; playable at 6GB allocation. Random 5–10+ second cutscene freezes observed
MSI Claw 7/8 AI+“Quite playable”Lowest preset, XeSS Balanced, 1080p, 30W TDP30–50fps depending on location

RPG Site’s recommendation for Steam Deck owners is to skip it until patches land, or stream it via remote play. Valve had still not published a Steam Deck verification status for the game as of mid-August, and we have found no announcement of one since.

The pattern across all three devices points at system memory and allocation rather than raw GPU power as the handheld bottleneck. The Claw wins on 32GB of RAM — the game allocates 26GB of it — plus native XeSS on Intel hardware.

If you want to try the Deck anyway, TwistedVoxel suggests native 1280x800, most settings Low, Textures Medium, XeSS Balanced and a 30fps cap, and expects mid-to-high 20s. That is a secondary claim, and it broadly agrees with RPG Site’s testing that you will be under 30.

GeForce NOW support was confirmed from launch day, which is the practical route if your hardware is not up to it.

How widespread is this?

Bad enough to show up in reviews, not bad enough to sink the game. Metacritic sits at 83 from 63 critic reviews, and the consistent criticisms across that spread include technical roughness — Notebookcheck’s summary lists “minor bugs, performance drops, clunky animations, traversal issues.” Metacritic user reviews add frame-rate drops and texture pop-in on console, input lag, and character freezing mid-fight.

On Steam the game is Very Positive at 84.1% (12,384 positive of 14,733, all languages, queried September 8). That figure was 74% and “Mostly Positive” on September 3. iXBT attributed the launch-day drag to three things: PC optimization complaints, the absence of Russian localization, and Japanese players objecting to removed gore in their regional build. The rating recovered to Very Positive within five days. Note that the recovery is not evidence the PC problems were solved — as covered above, neither the stutter nor the shader-compilation crash has been patched.

Frequently asked questions

Does The Blood of Dawnwalker have a 60fps mode on PS5?

Yes. PS5, PS5 Pro and Xbox Series X all ship with three modes: Performance targeting 60fps, Balanced at 40fps and Quality at 30fps. The 60fps mode arrived in the day-one patch on September 3.

Is The Blood of Dawnwalker capped at 40 FPS?

No. That claim comes from coverage written before August 24, 2026, when Rebel Wolves announced a 60fps Performance Mode for the day-one patch after backlash over 40fps and 30fps trailer footage. Articles still saying 40fps cap are out of date.

Does Xbox Series S have a 60fps mode?

No. Series S has only the 30fps Quality mode. It is the one current-gen console without a Performance option.

How do I fix stuttering in The Blood of Dawnwalker on PC?

Rebel Wolves' own listed workaround is to launch the game in Full Screen rather than Windowed or Borderless. If the game crashes while compiling shaders, they recommend checking that your BIOS is up to date. Neither issue was patched as of September 9, 2026.

Does The Blood of Dawnwalker run on Steam Deck?

Badly. RPG Site tested the full game and found it cannot hold 30fps at all, dropping below 20fps in open areas even at the lowest preset at 720p. They recommend waiting for patches or streaming it instead.

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