CONTROL Resonant: Everything We Know
Release date, Dylan Faden, the Aberrant, Resonants, platforms, editions and PC specs — a complete pre-launch guide to Remedy's Control sequel.
Image: Remedy Entertainment
CONTROL Resonant is Remedy Entertainment’s sequel to Control (2019), and it launches digitally on September 24, 2026 for PlayStation 5, Xbox Series X|S, PC via Steam and the Epic Games Store, and GeForce NOW, at $59.99 / £49.99 / €59.99. The disc version is a separate matter: Remedy moved it to October 15, 2026 on August 18, the same day it announced the game had gone gold.
The bigger change is the genre. Control was a third-person shooter set inside the Oldest House; Resonant is a melee-centred action RPG set outdoors, with a different Faden sibling in the lead. Here’s the full picture as of August 25, 2026.
What it is, and how it relates to Control
Remedy styles the title CONTROL Resonant — all-caps CONTROL, sentence-case Resonant — and its own site still hosts the game at a /games/control-2 URL, a leftover from the working title.
Remedy lists the genre as Action-Adventure and Action-RPG; on reveal day its own term was “open-ended action-adventure RPG.” Director Mikael Kasurinen has framed the shift as a step the studio had already been circling: Control was versatile, and Resonant takes the final step into RPG territory. It runs on Northlight, Remedy’s proprietary engine.
It is single-player only — no multiplayer, co-op or online categories on any storefront. The North American rating is ESRB Mature 17+. A PEGI 16 rating is widely quoted but was not confirmed first-party, so treat that as unconfirmed. The game ships in 15 languages, 8 with full audio.
Setting and premise, spoiler-free
Dylan Faden has spent years in confinement at the hands of the Federal Bureau of Control. He emerges into a paranaturally warped Manhattan at the peak of a crisis, tasked with fighting a cosmic entity that is altering fundamental aspects of reality. Remedy describes an invading force reshaping the environment, defiling natural law and distorting gravity.
Named threats include the Hiss — which Remedy’s own copy calls a corrupting influence — and the Mold, an invasive micro-organism. The cosmic entity itself is never named in any first-party material; Remedy refers to it only descriptively, apparently on purpose. The stated themes, per Kasurinen, are identity, power and sacrifice.
Dylan Faden — and where Jesse fits
Dylan is Jesse Faden’s brother — Steam’s copy calls her his sister — and secondary accounts place him as a supporting figure in the first Control. Kasurinen has described him as carrying more story around him than any previous Remedy protagonist, and as a character many see as a monster or villain. Steam’s copy frames his arc as running from former test subject to paranatural superweapon.
Jesse is now FBC Director, and Dylan seeks her out — her lockdown of the Oldest House is no longer holding. Remedy communications director Thomas Puha has been explicit that Jesse is not playable, calling this very much Dylan’s experience. How and where she appears is withheld. The other named character so far is Zoe De Vera, an FBC Field Agent who acts as Dylan’s handler.
Do you need to play Control first? No. Remedy’s reveal frames Resonant as both a sequel and an entry point, and Kasurinen calls the two games siblings that stand on their own feet. Steam’s copy does assume you know who Jesse Faden is and what the FBC and the Oldest House are, so Control adds context — but Remedy’s position is that it is not required.
The named gameplay systems
The Aberrant is the centrepiece: Dylan’s otherworldly, shapeshifting melee weapon, which transforms mid-fight. Four forms are confirmed — Hammer, Blades, Scythe and Fists — and Remedy says more exist but has not shown them. Two supernatural abilities are named, Reach and Shift, and Steam’s copy adds elemental abilities as a category.
Resonants are the boss type the game is named after: remnants of powerful individuals, corrupted and twisted by the same force threatening reality. Defeating one unlocks a brand-new combat ability for Dylan. Lead gameplay designer Sergey Mohov has pointed to exactly this loop as the reason for the subtitle.
The confirmed progression nouns are Talents (on a node tree), Artifacts (equippable, three slots on a first playthrough), Aberrant upgrades and health and resource improvements. Combat also has combos, move specialization and pre-combat loadout creation. Content types named so far: World Quests, bounties and collectibles.
New Game Plus is confirmed. Aberrant upgrades, health and resource improvements, unlocked combat abilities, Talents and Artifacts carry over; traversal abilities do not, since they stay tied to story progression. NG+ adds a fourth Artifact slot, lets you equip multiple abilities from the same boss, opens new talent nodes and makes World Quests and bounties re-runnable. Remedy has never said whether NG+ is playable at launch.
It is not an open world. Remedy’s framing is large, distinct zones with side activities and optional discoveries, guided by a strong central narrative. One zone has been named — the West Incursion Zone, explorable early — plus Gravity Anomalies, spaces where gravity and orientation shift entirely. How many zones exist, and what the others are called, is unannounced.
Platforms
| Platform | Status |
|---|---|
| PlayStation 5 | Sept 24 (Deluxe Sept 22). PS5 Pro Enhanced, DualSense haptics and triggers |
| Xbox Series X|S | Sept 24. Optimized for Series X|S, Play Anywhere, achievements, cloud saves |
| PC — Steam and Epic Games Store | Sept 24 |
| GeForce NOW | At launch, confirmed by Remedy |
| Mac (Steam and Mac App Store) | “Later in 2026” — no date, no specs |
| Xbox handheld | Declared in the Xbox listing’s product data |
| Steam Deck / Switch 2 | Deck compatibility unrated; no Switch 2 listing |
Two first-party sources genuinely disagree here: Remedy’s platform list says PC via Steam and Epic only and never mentions the Microsoft Store — yet xbox.com advertises Xbox Play Anywhere, which by definition requires a Windows Store version. Play Anywhere is also the only save portability confirmed anywhere; cross-save between PlayStation, Xbox and Steam has not been announced. There is no Game Pass or PlayStation Plus day-one listing on any storefront.
The dates, in detail
The digital date has held since June 2. The disc date has not.
| Release | Date |
|---|---|
| PS5 Digital Deluxe early access | September 22, 2026 (48 hours) |
| Digital, all platforms | September 24, 2026 |
| PlayStation, New Zealand | September 25, 2026 (Sony’s own footnote) |
| Physical / disc | October 15, 2026 |
Both console storefronts encode a global unlock timestamp of 14:00 UTC on September 24 — 10:00 a.m. EDT, 7:00 a.m. PDT, 15:00 BST, 16:00 CEST. That is one simultaneous worldwide unlock, not a per-region midnight rollout. No equivalent timestamp exists for Steam or Epic, and no preload window and no review embargo have been announced.
Remedy announced the physical delay through the official @ControlRemedy account on X rather than its newsroom, saying only that it needed a little more time to deliver the physical version. No problem with the build was reported — the game went gold the same day. Storefronts had not caught up as of August 25. Our release date and unlock times guide goes deeper on timing.
Editions in brief
Five configurations at two price points.
| Edition | Price | Contents |
|---|---|---|
| Standard (Digital) | $59.99 / £49.99 / €59.99 | Base game |
| Digital Deluxe (Steam, Epic, Xbox) | $69.99 / £59.99 / €69.99 | Base game, AWE Mission Outfit, Untapped Artifact (Wallet), Starter Resource Bundle, Digital Artbook, Original Soundtrack |
| Digital Deluxe (PlayStation) | $69.99 / £59.99 / €69.99 | Same contents plus 48-hour early access |
| Standard (Physical) | $59.99 / £49.99 / €59.99 | Base game on disc |
| SteelBook Edition (Physical) | $69.99 / £59.99 / €69.99 | Base game, SteelBook case, 3 fine art prints, key art poster |
The $10 Deluxe upgrade is entirely cosmetics, consumables and media — no missions, no expansion. Several preorder guides claim it includes an Expansion Pass; no storefront lists one and Steam returns no DLC entries, so treat that as unsupported. There is no Collector’s Edition and no season pass.
Pre-order bonuses are the Hiss Corruption Outfit and the Pickpocket’s Tool Artifact on every platform, plus an Occult Outfit that only PlayStation pre-orders get. Whether any become obtainable later is not stated by anyone. The editions and pre-order guide has the detail.
PC requirements in brief
| Minimum | Recommended | |
|---|---|---|
| OS | Windows 10 / 11 (64-bit) | Windows 10 / 11 (64-bit) |
| CPU | Intel i5-8500 or AMD equivalent | Ryzen 7 3700X or Intel equivalent |
| RAM | 16 GB | 16 GB |
| GPU | GTX 1070 / RX 5600 XT (6 GB) | RTX 3070 / RX 6700 XT (8 GB) |
| Storage | 100 GB | 100 GB |
Two caveats. Both tiers still read “Sound Card: TBD,” so the sheet is provisional. And neither tier states a target resolution, framerate, or whether upscaling is assumed — any chart telling you “minimum equals 1080p/30” is inventing it. Full breakdown in our PC requirements guide.
At GDC 2026, Remedy and NVIDIA announced the PC version launches with DLSS 4.5, path-traced rendering, RTX Mega Geometry, Ray Reconstruction and DLSS Dynamic Multi Frame Generation. Only NVIDIA technologies were named; AMD FSR and Intel XeSS support is unconfirmed.
Remedy self-publishes this one — and Annapurna is not the publisher
Control (2019) was published by 505 Games. Remedy bought the franchise back in February 2024 for €17 million, then in August 2024 signed Annapurna Pictures to fund half the sequel’s development costs — both secondary-sourced.
What matters for reading the credits: Remedy Entertainment is the developer and the publisher. Remedy’s own site describes Annapurna as co-financing and co-producing under a strategic partnership. Anyone writing “published by Annapurna” has it wrong.
Timeline
| Date | Event |
|---|---|
| December 12, 2025 | Revealed at The Game Awards, launching 2026, no date |
| February 12–13, 2026 | Gameplay reveal at a State of Play: West Incursion Zone, Gravity Anomalies, Aberrant forms, Reach and Shift, Resonants, Zoe De Vera |
| March 11, 2026 | GDC: the NVIDIA feature set announced |
| April 2026 | Game Informer preview confirms Jesse is not playable (Apr 7); Remedy details New Game Plus (Apr 30) |
| May 8, 2026 | Kasurinen interview on the RPG pivot |
| June 2, 2026 | September 24 date locked; pre-orders, editions and pricing published |
| June 17, 2026 | Hands-on preview embargo lifts |
| August 18, 2026 | Game goes gold; physical release slips to October 15 |
| August 25, 2026 | New trailer scheduled for Gamescom Opening Night Live, 11:00 a.m. PST |
That last entry matters: this page was written before the Gamescom trailer aired, so anything it revealed is not reflected here yet.
What is still unknown
The honest list, and it is longer than most pre-launch coverage admits.
- PC unlock time. Consoles have a 14:00 UTC timestamp; Steam and Epic publish only the date.
- Preload windows and the review embargo date. Neither announced anywhere.
- Whether the October 15 delay covers both physical SKUs, applies in every territory, or whether retail pre-orders carry over automatically. Remedy gave no breakdown.
- Whether the New Zealand September 25 date applies beyond PlayStation. Sony’s footnote is specific to the PS5 launch.
- The Mac release date. “Later in 2026” is all Remedy has said since December 2025.
- Console performance modes, framerates, resolutions and install sizes. Nothing first-party. A March 2026 GamingBolt report relaying an IGN preview said Remedy was targeting 60 FPS on all platforms — secondary, and a report rather than a spec.
- Steam Deck verification, and whether the PC build uses Denuvo. Both unlisted.
- Whether pre-order cosmetics are permanent exclusives or early unlocks. No first-party statement either way, so nobody can honestly tell you.
- Whether New Game Plus is playable at launch.
- Game length. Aggregator figures of roughly 30 hours for the story and around 50 to complete circulate; nothing first-party backs them.
- Difficulty tiers, photo mode, trophy counts, voice cast, and any tie to the wider Remedy Connected Universe.
We update this page as each of these lands.
Frequently asked questions
What is CONTROL Resonant?
It's Remedy Entertainment's sequel to Control (2019), an action-adventure RPG set in a paranaturally warped Manhattan. You play Dylan Faden, brother of the first game's Jesse Faden, using a shapeshifting melee weapon called the Aberrant.
When does CONTROL Resonant release?
The digital release is September 24, 2026 worldwide on PS5, Xbox Series X|S, PC (Steam and Epic Games Store) and GeForce NOW. The physical disc release was pushed back to October 15, 2026.
Do I need to play Control before Resonant?
No. Remedy frames the game as both a sequel and an entry point for newcomers, and director Mikael Kasurinen has said the two games stand on their own. Steam's copy does assume some familiarity with Jesse Faden, the FBC and the Oldest House, so playing Control adds context.
Is CONTROL Resonant on Game Pass or PS Plus?
No. There is no subscription listing on any storefront or Remedy channel. Remedy self-publishes the game and is selling it at $59.99.
Is CONTROL Resonant coming to Mac?
Yes, via Steam and the Mac App Store, but not at launch — Remedy has only ever said 'later in 2026', with no month, no window and no Mac system requirements published.